]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - Super Polarity/SuperPolarity.cs
I have the worst commits ever.
[rbdr/super-polarity] / Super Polarity / SuperPolarity.cs
index 40f147779419046afa82f9efe9ee23f226826168..6689167f16aed7939c044b54e4fffdcc08cf1d7a 100644 (file)
@@ -17,16 +17,33 @@ namespace SuperPolarity
     /// </summary>
     public class SuperPolarity : Game
     {
-        GraphicsDeviceManager graphics;
+        public GraphicsDeviceManager graphics;
         SpriteBatch spriteBatch;
 
-        MainShip player;
+        public static int OutlierBounds;
+
+        public Player Player;
+
+        Screen EntryScreen;
+
+        SpriteFont DebugFont;
 
         public SuperPolarity()
             : base()
         {
             graphics = new GraphicsDeviceManager(this);
+            graphics.PreferMultiSampling = true;
+            graphics.PreferredBackBufferWidth = 1280;
+            graphics.PreferredBackBufferHeight = 720;
+            graphics.ToggleFullScreen();
+
             Content.RootDirectory = "Content";
+            ActorFactory.SetGame(this);
+            ParticleEffectFactory.SetGame(this);
+            ActorManager.SetGame(this);
+            ScreenManager.SetGame(this);
+
+            EntryScreen = (Screen)new GameScreen(this);
         }
 
         /// <summary>
@@ -37,9 +54,21 @@ namespace SuperPolarity
         /// </summary>
         protected override void Initialize()
         {
-            player = new MainShip();
-
             base.Initialize();
+
+            InputController.RegisterEventForKey("fullScreenToggle", Keys.F11);
+            InputController.Bind("fullScreenToggle", HandleFullScreenToggle);
+
+            EntryScreen.Initialize();
+            ScreenManager.Push(EntryScreen);
+
+            OutlierBounds = 100;
+        }
+
+        protected void HandleFullScreenToggle(float value)
+        {
+            graphics.ToggleFullScreen();
+            graphics.ApplyChanges();
         }
 
         /// <summary>
@@ -51,9 +80,10 @@ namespace SuperPolarity
             // Create a new SpriteBatch, which can be used to draw textures.
             spriteBatch = new SpriteBatch(GraphicsDevice);
 
-            Vector2 playerPosition = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2);
+            EntryScreen.LoadContent();
 
-            player.Initialize(Content.Load<Texture2D>("Graphics\\player"), playerPosition);
+            Player = new Player();
+            DebugFont = Content.Load<SpriteFont>("Fonts\\SegoeUIMono14");
         }
 
         /// <summary>
@@ -75,7 +105,7 @@ namespace SuperPolarity
             if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
                 Exit();
 
-            // TODO: Add your update logic here
+            ScreenManager.Update(gameTime);
 
             base.Update(gameTime);
         }
@@ -86,11 +116,15 @@ namespace SuperPolarity
         /// <param name="gameTime">Provides a snapshot of timing values.</param>
         protected override void Draw(GameTime gameTime)
         {
-            GraphicsDevice.Clear(Color.CornflowerBlue);
+            GraphicsDevice.Clear(Color.White);
 
             spriteBatch.Begin();
 
-            player.Draw(spriteBatch);
+            ScreenManager.Draw(spriteBatch);
+
+            spriteBatch.DrawString(DebugFont, "Score: " + Player.Score.ToString(), new Vector2(10, 10), Color.LightGray);
+            spriteBatch.DrawString(DebugFont, "Multiplier: " + Player.Multiplier.ToString(), new Vector2(10, 30), Color.LightGray);
+            spriteBatch.DrawString(DebugFont, "Lives: " + Player.Lives.ToString(), new Vector2(10, 50), Color.LightGray);
 
             spriteBatch.End();